A failure would result in a single minor insanity effect from the DMG. The idea is to make its initial value equal to the average between Wisdom and Charisma and introduce quite a few creatures and effects that deal Sanity damage, then require Sanity saving throws (stat bonus + proficiency bonus) after each long rest, the DC of which would vary from 10 to 25, depending how close the party is to the great evil that has cast Faerun into its cataclysmic state. I'm tempted to introduce Sanity into my Faerun game as it transitions into a Faerun / Ravenloft hybrid (due to in-game events) and use it as kind of a hybrid between a stat and hit points. Anyone use these optional statistics in their game? If so, I'd appreciate detail on how you use them in a more meaningful way than "just another stat".
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